Name it whatever you want, such as MyTexturePack.ba2
F4 creation kit skyrim se archive#
Textures pack are often distributed as loose files, because they don't need any plugin. Texture archives store any mips higher than 256x256 in their own separate blocks, while the 256x256 and below are all in their own block. This is inefficient, because in most cases you will care about the lower resolution mips first, when the object is off in the distance. When reading a DDS file, finding the lower resolution textures requires seeking to, and therefore decompressing most of the file. There is no significant size advantage when comparing the two, but texture archives store textures in a more intelligent way that is friendlier to the runtime texture streamer.
General archives can contain anything, while texture archives are optimized for storing textures. There are two types of ba2 archives: general, and texture. ba2 for bsaextractor), and Jon (Nifskope, B.A.E.): Here are two quotes from ianpatt (f4se, originally dumped. Texture-optimized archives improve the way textures are handled by the game, optimizing performances and VRAM usage. File settings will affect only newly added files, not those already present). Change the settings of the archive (keep in mind that only archive settings will take effects.Extract specific files: Select them and use Archive -> Extract Selected To.Extract all the content of the archive to a specified location with Archive -> Extract All To.Remove files: Select them and press suppr or use Archive -> Remove Files.Add new files to the archive, using Archive -> Add Files/Folder/Source Files.You can filter it with the text field at the top to only display specific files, either by sub-string match ("Normal" radio-button), or by regular expression ("Regex" radio-button). The list of tiles is displayed on the main table. To browse the content of an archive, use File -> Open. The exact incidence of this settings is currently unknown. Note that despite those default values, it'd seems that vanilla. The exact incidence of this setting is currently unknown. Seems to be the maximal number of chunks before mipmaps are indexed individually. Only files added to the archive will have those settings taken into consideration, files already present will retain their previous compression level. Those settings affect individual files stored in the archive. Not 100% sure about this yet (well, this sure is to save a string table of the archived files somewhere, the question is where, and to which purpose). Mutually exclusive with Maximum Archive Size.īelieved to be usable to create multiple indexed archives (see FO4's textures. Set the size limits of an archive, 4095 MB maximum for the engine to properly load the archive. GNF - Unknown, should allow for texture-storage optimization as well.XBoxDDS - Pack an archive optimized for textures and XBox.DDS - Pack the archive optimized for textures.General - Pack the archive as a regular.Those settings affect the archive itself. Then, start the launcher (either from the shortcut if you chose to create one during the installation, or by launching BethesdaNetLauncher.exe ).
F4 creation kit skyrim se install#
Once the download is complete, run BethesdaNetLauncher_Setup.exe to install it to the location of your choice.
You can download the installer by clicking here The creation kit and its toolpack have to be installed through the launcher. It is part of the toolpack that come with the Fallout4's Creation Kit.įor end-users, it is useful to re-pack files under.